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Three Steps to Better E-Learning

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Would you like to create e-learning that learners and stakeholders love, and that effects real change within your organization? Here’s how:

  1. Start with a goal.

    If you’re going to spend time developing a course (and ask people to spend time taking it), the training should have a specific, measurable goal. I like Cathy Moore’sAction Mapping process: 

    Cathy Moore's Action Map

    Start with a measurable business goal, then figure out what learners need to do in order to reach it. Identify the minimum information learners need in order to perform the desired behavior and include only that information in the course. If you must provide additional reference material, link to it as an external resource; don’t force-feed it to learners as part of the course. 

    Perfection is attained, not when there is nothing more to add, but when there is nothing left to take away. – Antoine de Saint Exupéry

    Lean, focused training saves your time during development, and ensures that you don’t waste learners’ time: Every moment they spend with your training moves them closer to your goal.

    Here’s another great post on this subject that I wish I had written. If you don’t already read Ethan Edwards’ blog, you should start now.

  2. Make it emotional.

    Quick: Think of your favorite scene from a movie or TV show. Why do you remember that scene? I’ll bet it provoked an emotional reaction – excitement, surprise, laughter, romance – the first time you saw it. People remember (and are moved to action by) experiences that engage their emotions. How can you apply this principle in your training?

    A great way to get people emotionally involved is to tell a story, a realistic scenario that helps learners see how the training relates to them. 

    For example, I began a course on service-oriented architecture (SOA) with a story about Linda, a software developer, and Bill, her manager. Linda wants to use SOA on her current project; she believes the long-term benefits are worth a bit of up-front investment. Bill thinks it’s a nice idea, but there’s not enough time in the schedule to try something new. 

    Bill and Linda

    The conflict between Linda and Bill invites learners to choose a side and helps get them emotionally involved. Try to think of a story with a plot and characters to which your learners can relate.

    For more excellent ideas on creating a memorable message, read Made to Stick by Chip and Dan Heath.

  3. Make it practical.

    If your goal is to teach people how to do something, your course should include interactions that allow them to practice the desired behavior. By “interactions”, I don’t mean a multiple-choice quiz or matching terms with their definitions. Learners must be able to practice what you expect them to do on the job, including the ability to make mistakes and see the consequences of those mistakes. Dr. Michael W. Allen recommends a model that he calls CCAF: Context, Challenge, Activity, Feedback.

    Context is the setting in which the learning takes place. It includes the story you choose to set the scene as well as the visual design of the course, which should be immersive and reflect the learner’s day-to-day work environment as closely as possible.

    Allen Interactions' Security Risks Course

    Challenge refers to creating a desire in the learner to complete the course successfully, a sense that something personal is at stake. Ethan Edwards explains

    When the learner makes forward progress equally, whether an answer is correct or incorrect, he or she learns that it does not really matter what one gives as an answer… If there is no real chance for the learner to fail, then failure or success is a matter of indifference. And if the performance required of the learner seems pointless or irrelevant, there will be little motivation to work toward that end.

    The learner must know that success is possible, but that it's not necessarily guaranteed without some mental effort.

    Activity is the physical action the learner must perform to achieve success. Ideally, the activity should mirror as closely as possible what the learner will actually do on the job. The goal is to demonstrate mastery of a skill, not simply the recall of information.

    Feedback is the information we communicate to the learner in response to his or her actions. Telling the learner whether he or she completed an activity correctly is just scratching the surface. Instead, you can show the learner the consequences of his or her actions (intrinsic feedback). Or you can give the learner a challenge at the beginning of a lesson, then use feedback after an activity to present the associated content. By tailoring the content to the learner’s needs (as demonstrated through the activity), the instruction takes less time and becomes more relevant, and the learner will be more receptive to it.

    For more information on the CCAF model, download this free e-book from Allen Interactions. (That link requires you to register before you may download the file; there’s also a copy here that you can read online without registering.)

By starting with a specific, measurable goal, engaging the learner’s emotions, and making the training practical and relevant to the learner, you will greatly increase the appeal and effectiveness of your e-learning.

What challenges have you faced in applying these principles? What successes have you enjoyed? Please leave a comment below.


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